![]() Returns all components of Type type in the GameObject or any of its children. Returns all components of Type type in the GameObject. ![]() Returns the component of Type type in the GameObject or any of its parents. Returns the component of Type type in the GameObject or any of its children using depth first search. Returns the component of Type type if the game object has one attached, null if it doesn't. Should the object be hidden, saved with the Scene or modifiable by the user?Ĭalls the method named methodName on every MonoBehaviour in this game object or any of its children. The RectTransform component used by the Graphic.Īllow a specific instance of a MonoBehaviour to run in edit mode (only available in the editor).ĭisabling this lets you skip the GUI layout phase. Should this graphic be considered a target for raycasting? The material that will be sent for Rendering (Read only). Returns the default material for the graphic.Ībsolute depth of the graphic in the hierarchy, used by rendering and events. The Transform attached to this GameObject.Ī reference to the Canvas this Graphic is rendering to. A component is always attached to a game object. ![]() The game object this component is attached to. Has the Behaviour had active and enabled called? Enabled Behaviours are Updated, disabled Behaviours are not.
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